Now You See It, Now You Don’t! by Bill Tarr

(c. 1976) (Submit Review) (Submit Update)

Details: Bill Tarr’s classic book on sleight-of-hand magic is once again available!

Learning sleight-of-hand magic doesn’t have to be hard! Bill Tarr’s straightforward, learn-by-picture method makes it easy for anyone aged twelve and up to perform all the classic sleights just as they are done by the world’s greatest professional magicians. Teaming up with Barry Ross (famous for his instructional sports diagrams), Now You See It Now You Don’t is packed with over 1,500 line drawings which capture each eye-fooling movement. You’ll learn everything from simple sleights you can master in minutes to the great classics of magic. With ordinary objects – a regular deck of cards, a coin from someone’s pocket, a few balls of crumpled aluminum foil – you’ll soon be performing:

  • Card Fanning
  • Springing the Cards from Hand-to-Hand
  • The Lit-Cigarette Trick
  • The Three-Shell Game
  • The Cups and Balls
  • Three-Card Monte
  • The Cut and Restored Rope
  • The Miser’s Dream
  • Unbelievable Card Tricks
  • Coin and Cigarette Vanishes
  • and dozens and dozens of the world’s greatest sleight-of-hand effects!

Contents: (Note: * indicate Tarr’s assessment of difficulty, * is easiest, *** are most difficult)

9 Introduction: Bill Tarr
11 How to Use This Book: Be natural, Practice, Presentation, etc.

19 Cards
20 About Cards: terminology
22 Palming (***): Top Palm, Bottom Palm
24 The Pass (***): a classic pass 
26 “Say When” Pass (**): easier way to bring card 2nd from top
28 Pass Flourish (*): a flourish that brings selection to top
30 Double Lift (**): four methods briefly described
32 False Shuffle One (*): keep bottom cards undisturbed
33 False Shuffle Two (**): keep top portion undisturbed
34 False Triple Cut (*)
36 Hindu Shuffle (**)
38 Force (**): The Classic Force
40 Riffle Force (**)
42 Glide (**)
43 A Quicky Card Trick (**): card placed into middle of deck jumps to top (Double Lift)
44 Card Transposition (***): card on table transposes with card in pocket
46 Five Card Trick (***): Five cards are counted, three discarded, and still has five cards left. This is repeated.
48 Spelling Trick (**): Spectator spells to his selection
50 Upside Down Card (**): Selection becomes reversed in the deck
52 The Changing Card Trick (**): a wrong choice turns into the right one
54 Three Card Monte (**): brief description of the traditional throw, with a short suggested sequence to build your own routine.

56 Flourishes
58 Riffle Shuffle (*)
59 Weave Shuffle (**)
60 Tips on Fanning
62 Thumb Fan (*)
63 Spring Fan (**)
64 Reverse Fan (*)
65 One Hand Fan (*)
66 One Hand Reverse Fan (**)
67 Diminishing Fan (**): deck seems to shrink in size
68 Twin Fans (**)
69 Giant Fan (**)
70 Peel Away Fan (**)
71 Peel Away Fan in Reverse (**)
72 Fan Away Pack (***): deck vanish after a fan
74 Water Fall (***)
75 Springing the Deck (***)
76 Charlier Pass (*): One handed cut, sometimes used to bring card to top
78 Knuckle Cut (**): One handed cut
80 New Changing Card (***): a color change
82 Card Bits (**): Snap Change, Card Count Flourish, Rising Card Bit, Rising Card Two, Comedy Cut, and Visible Card Change
84 Boomerang Card (***)
85 Card Throwing (**)
86 Card Spreads (**)
88 Back and Front Palm (***)

91 Coins
92 Palming (**)
94 Coin Gimmicks: Briefly described – Shell Coins, Hooked Coin, Double Faced Coins, $1.35 Trick, Coin Wands, Dropper for Single Coin (from safety pin and paper clip)
96 Toss Vanish (**): from hand to hand
98 Flick Vanish (**): as coin is flicked from fingertips into other hand
99 Multiple Coin Vanish (**): while transferred from hand to hand
100 Coin Switch (**): coin switched while tossing to other hand
101 Pocket Vanish (*): with the aid of a handkerchief and coat breast pocket
102 Thumb Palm Vanish (**)
103 Thumb Palm Switch (**)
104 Sleeving (**): Five methods briefly described
107 Rising Coin Trick (**): a coin rises in a glass of water (IT)
108 Coin Roll (***)
109 Coin Production Move (**): from thumb palm to fingertip
110 Impromptu Coin Routine (***): a quick sequence of vanishes and appearances
112 Come Back Coins (***): two in the hand and one in the pocket with coins
114 Coins Through Table (***): no gimmicks
116 Miser’s Dream (**): coins grabbed from the air

119 Balls
120 Balls and Ball Gimmicks: types of balls, droppers, shell
122 Palming Balls (**): Classic Palm, Finger Palm, Touch-Palm
124 French Drop (**): vanish
126 Top-of-Fist Vanish (**) 
127 Bottom-of-Fist Vanish (**) 
128 Palm Vanish (**)
130 Finger Tip Production: (**)
131 Palm Roll Vanish (**)
132 Recoveries: making the object come back such as from your nose, from under hand
134 Ball Acquitment (***): show both hands empty when they actually contain a ball
136 Color Change (***): using two balls
138 Bill Tarr Continuous Ball Production (***) 
140 Ball Roll (**): between fingers
141 Elevator (**): ball flourish
142 Basic Multiplying Ball Moves (**): multiplying the balls (shell)
144 Basic Billiard Ball Routine (***): no droppers or props needed other than the basic ball set
146 Shell Color Change (**): move to use during a longer routine
147 Shell Vanish (**): vanishing a ball
148 Basic Sponge Ball Vanish (**): during a transfer
149 Fist Vanish (***): while pushed into fist
150 Mini Sponge Ball Routine (***): in the spectator’s hand
152 Cups and Balls (***): Move briefly taught include palming, introducing the ball, vanish, placing under cup, penetrating cups
154 A Cups and Balls Routine (***): a basic routine with a triple large ball climax

157 Thimbles
158 Thumb Palm (**) 
159 Thimble Gimmicks: Giant Thimbles, Holders
160 Basic Thimble Vanish (**): while taking with other hand
162 See-Through Vanish (**): as above
164 Push Vanish (*)
165 Thumb Vanish (*)
166 Thimble Hop (*): from one finger to another
167 Pop Thimble Recovery (*): revealing a vanished thimble
168 The Jumping Thimble (**): a flourish

170 Cigarettes and Silks
172 Palming Cigarettes (**)
173 Cigarette Gimmicks: Cigarette Dropper, Tank, Pull, and Thumb Tip
174 Basic Cigarette Vanish (**): while taking with other hand
175 Cigarette Palm Vanish (**): while closing one hand with the other
176 Thumb Tip Vanish (**): using a TT
178 Impromptu Production (**): cigarette is placed in pocket, but another one keeps popping up
180 Mini-Routine (***): vanish, acquitment, and recovery with a lit (or unlit) cigarette
182 Tab Vanish (**)
183 Cigarette Roll (**): between fingers
184 Lit Cigarette Production (***): using a dropper
186 Silks
187 Silk Gimmicks: Handkerchief Ball, Die Tube, Hollow Billiard Ball, Production gimmick
188 Vanishing Knot (*)
189 Instant Knot (**)
190 Untying Silk (**): uses IT
192 Color-Changing Silk (***): using a Dye Tube
194 Pocket Vanish (**): a “sucker” vanish
106 Bare-hand Silk Production (***): using a hollow ball

198 Tricks
200 Torn and Restored Paper (**): tissue paper
202 Torn and Restore Cigarette Paper (***): another approach
204 Bit and Tricks With Matches: penetrating match sticks, jumping matches, flying matches, and pulling out a lit candle
206 Changing Spots (*): with a die
208 Cut and Restored Rope  (**)
210 Three Shell Game (***): Basic move taught along with a typical series of moves
212 The Stretching-Thumb Trick (*): optical illusion
213 Upside Down George (*): dollar bill seems to turn upside down without explanation
214 Magical Stunts (*): Bent Spoon illusion, burning sugar cube, rubber pencil illusion
216 Vanishing Salt Shaker (**): in an attempt to get a coin to go through the table, the salt shaker vanishes instead
218 Stretching a Rope (*): a short rope is stretched to many feet

220 Glossary
222 A Few Magical References
224 About the Author
224 About the Illustrator

  • Publisher: Random House Inc.
  • Pages: 224
  • Location: New York, USA
  • Dimensions: 9
  • Date: 1976
  • Binding: softbound

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Approx. Price: $10.00 (2003) ***

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